Bwin Digital wanted to create and develop an igame involving Geometry and Robots. The pyramid drops down out of view and comes back up with a new configuration of cubes. Wins are generated when groups of cubes of the same colour appear. Scatter cubes and special robot cubes will occasionally appear in the pyramid in place of standard cube.
Client: Bizarre Creations/ Activision.
Brief: To create an iconic 007 intro for the upcoming Blood Stone video game.
Team: Eamon Urtone (Video Editing), Jonathan Whipp (Technical Artist), Eduardo Armentia (Visual Designer).
The main title for 007 Bloodstone Video Game approved by Activision. I worked on this group project from the very first sketches I created, until the final delivery. A great deal of creative and technical development can be seen in the following images and video. Team Members: Eamon Urtone and Jc.
Client: Bizarre Creations/ Activision.
Brief: To create an iconic 007 intro for the upcoming Blood Stone video game.
Team: Eamon Urtone (Video Editing), Jonathan Whipp (Technical Artist), Eduardo Armentia (Visual Designer).
The main title for 007 Bloodstone Video Game approved by Activision. I worked on this group project from the very first sketches I created, until the final delivery. A great deal of creative and technical development can be seen in the following images and video. Team Members: Eamon Urtone and Jc.
Client: Bizarre Creations/ Activision.
Brief: To create an iconic 007 intro for the upcoming Blood Stone video game.
Team: Eamon Urtone (Video Editing), Jonathan Whipp (Technical Artist), Eduardo Armentia (Visual Designer).
The main title for 007 Bloodstone Video Game approved by Activision. I worked on this group project from the very first sketches I created, until the final delivery. A great deal of creative and technical development can be seen in the following images and video. Team Members: Eamon Urtone and Jc.
Client: Bizarre Creations/ Activision.
Brief: To create an iconic 007 intro for the upcoming Blood Stone video game.
Team: Eamon Urtone (Video Editing), Jonathan Whipp (Technical Artist), Eduardo Armentia (Visual Designer).
The main title for 007 Bloodstone Video Game approved by Activision. I worked on this group project from the very first sketches I created, until the final delivery. A great deal of creative and technical development can be seen in the following images and video. Team Members: Eamon Urtone and Jc.
Blur Video game: Countdown and Vista Shots.
Company: Bizarre Creations/ Activision.
Brief: Activision asked me to create a distinctive and cinematic countdown for Blur — something that would grab the player’s attention and set the tone for the high-energy racing experience.
Outcome: To achieve this, I used a concept inspired by cinematic letterboxing — the black bars often seen in widescreen films — reimagining them as dynamic elements that open the screen and build anticipation right before the race begins.
To push the cinematic feel further, I incorporated a series of vista shots — wide, stylized views of the environment — adding scale, atmosphere, and a strong sense of place. These shots helped transform the countdown into a narrative-driven moment rather than just a technical start.
Vista Shots: Los Angeles / Arizona Desert / London





