Bwin Digital wanted to create and develop an igame involving Geometry and Robots. The pyramid drops down out of view and comes back up with a new configuration of cubes. Wins are generated when groups of cubes of the same colour appear. Scatter cubes and special robot cubes will occasionally appear in the pyramid in place of standard cube.
Gang Nations: Grit Meets Design
A stylised urban strategy game where I fused bold visuals with player-first design — crafting systems, flows and moments that made conflict feel dynamic, cinematic and deeply intentional.​
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Company: Playdemic.
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Vice and Vibes/ Gang Nations Intro
Sun-soaked streets, palm trees, and a hint of danger — the world of Gang Nations opens like a neon-soaked postcard from a city where style meets strategy. This intro set the tone: bold, hedonistic, and ready for trouble.

Line-Up of Legends
To match the gritty, gang-themed tone of the game, I reimagined the troop selection screen as a classic police line-up — the kind you’d see in a detective film. Each character stood side by side under height markers, ready to be picked out of the line. It was a playful nod to the game’s criminal underworld, turning a functional UI into a storytelling moment full of personality and context.


Under the Hood/ Loading Screen
Inspired by films like Reservoir Dogs and Goodfellas, I designed a loading screen that played like a cinematic opener, a car hood lifts to reveal the game’s characters, framed like a movie shot. This concept served as a narrative-driven prototype, flexible enough for pre-rendered or real-time spline animation, depending on platform needs.
First Steps on Dangerous Roads
The tutorial introduces players to the world of Gang Nations like a street-level initiation — a guided experience where each mechanic, from road-building to basic attacks, unfolds with clarity and rhythm. Carefully paced and visually reinforced, it builds confidence early on and sets the tone for the battles to come.


Lone Wolves & Loyal Crews
Whether building up your turf solo or clashing with rival crews online, both modes were designed to feel sharp, responsive, and loaded with tension. I worked on gameplay flows and UI elements that kept the action intuitive and fast-paced — letting players focus on making smart moves, whether alone or as part of a gang.


Clean Upgrades, Clear Choices
A streamlined prototype focused on clarity and usability — this panel presents upgrade options with minimal friction, ensuring players can make informed decisions quickly. Designed to be clean, functional, and easily scalable.


