Bwin Digital wanted to create and develop an igame involving Geometry and Robots. The pyramid drops down out of view and comes back up with a new configuration of cubes. Wins are generated when groups of cubes of the same colour appear. Scatter cubes and special robot cubes will occasionally appear in the pyramid in place of standard cube.
SIMBIN Ltd/ GTR3 Racing
Company: SIMBIN Ltd.
Software: Autodesk Maya, Substance Painter and Unreal Engine.
Mentored and supervised two vehicle artists on GTR3, providing both technical and artistic guidance, while also developing concepts and prototypes for the game’s narrative and menu system during pre-production. Additionally, I was responsible for remodelling and creating 3D assets for various in-car devices, working on textures for both interior (cockpit) and exterior surfaces, and integrating all assets into the game engine using Unreal.

Mclaren 650 GT3

Honda NSX GT3

Porsche 919

Concepts for Intro and Menu System








