top of page
back-button.png
back-button.png

SIMBIN Ltd/ GTR3 Racing 

Company: SIMBIN Ltd.

Software: Autodesk Maya, Substance Painter and Unreal Engine.

Mentored and supervised two vehicle artists on GTR3, providing both technical and artistic guidance, while also developing concepts and prototypes for the game’s narrative and menu system during pre-production. Additionally, I was responsible for remodelling and creating 3D assets for various in-car devices, working on textures for both interior (cockpit) and exterior surfaces, and integrating all assets into the game engine using Unreal.

GTR3.jpg

Mclaren 650 GT3

Honda NSX GT3

Porsche 919

Concepts for Intro and Menu System

back-button.png
bottom of page